Revolutionizing Our Learning thru Open-Source, So that More Kids can Start Early & Stay Strong

Our Mission:

Parent Partnership for Youth Empowerment

At Encourage and Empower, we are passionate about partnering with parents/guardians to mentor our Elementary, Middle School, and High School students (and beyond) to engage with technology wisely and responsibly, such as through real-world experiential-learning.  With our cutting-edge courses -- such as "Arduino Robotics with T.A.C.H.NOLOGY®" and "Game-ON Programming-2-Publishing" -- we seek an educational-synergy between fun and relevancy.


Our students’ projects have been showcased at the Maker Faire’s 2014 Young Makers Regionals [http://makered.org/youngmakers] as hosted by 
  • 1) The Tech Museum of Innovation in San Jose [http://www.thetech.org], 
  • 2) The Exploratorium in San Francisco [http://www.exploratorium.edu], and 
  • 3) The Annual Maker Faire Bay Area in San Mateo.  For consecutive years, our students have debuted their projects at its largest showroom, with the fairgrounds drawing 10k attendees over a weekend in May [http://makerfaire.com]. 

Our Vision:

Robotics as a Healthier Platform 

for Educational Technology

With the continuing rise of the internet and its related cloud-based apps, Computer Science will no longer be considered as extracurricular, but rather as fundamental. &nbsp;Yet despite the prevalence of Software Programming, sitting in front of a screen for hours can pose both health and social risks, especially for our younger students.<br><br>We view Robotics as a more balanced approach to Computer Programming.  Robotics minimizes the sedentary trap due to its hardware, kinesthetic nature that actively complements the software, 'sit-in-front-of-screen' side.  The affordability and simplicity of our educational kit allows each kid to take ownership of their own bot, providing a platform for vibrant, local cooperative-play.
Whether for proactive or corrective purposes, we present our revolutionary... “T.A.C.H.NOLOGY® Robotics w/ Arduino Uno”.

Being not Mindless Consumers but Mindful Creators

The Dark Storm

Over these past several years as a youth pastor and as a homeschooling parent of  “emerging” teens, I’ve been frustrated and – at times – furious with the mainstream onslaught of the video games (both paid and free-to-play genres) that prey upon our kids with disturbingly inappropriate images and values.  The gaming industry – in general – has eroded to darker levels by tempting players to become obsessed with massacring, hurting and/or abusing undeserving characters. 

Yet, we no longer have to feel paralyzed as this “dark storm” engulfs our children’s peers, as well as our own children.  No longer do we have to be trapped in a stressful cycle of battling, scolding, and/or nagging our kids regarding the deceitful content that wastes and corrupts lives.


Vision of Healing & Hope
“Do not conform any longer to the pattern of this world, but be transformed by the renewing of your mind. Then you will be able to test and approve what God’s will is—his good, pleasing and perfect will.” (Romans 12: 2)


The Good News is that through our youths’ interest for video games, we can bring in God’s ministry of healing.  Their zeal for electronic fun serves as a “doorway” to bring in the redemptive power of Christ.  Proactively and lovingly, we guide our youths to experience as many opportunities to exercise their gifts/calling from God. 

Opportunities such as to 1) Critical Thinking and Creating: to not just be lazy consumers of games but be active developers of them, 2) Communicate and Cooperate: to experience they synergy of teamwork – growing deeper and stronger together through resolving conflicts with prayerful honesty, 3) Care and Community: to receive the satisfaction of helping other like-minded families by providing “safe, smart and sweet” mainstream-alternatives to the darker games present, and 4) Crucify @ the Cross of Christ: Engage in Jesus’ mandate – in Luke 9:23 – to take up the Cross daily for the security of our salvation and sanctification (Romans 5 & 6).  Condensed 60-second devotionals will begin each class to encourage and empower our students to ‘nail’ away the negative distractors in life – such as addiction, laziness, insecurity – so that they can experience true life in Christ.  “Those who belong to Christ Jesus have crucified the sinful nature with its passions and desires. (Galatians 5: 24)”   “The thief comes only to steal and kill and destroy; I [Jesus] have come that they may have life, and have it to the full. (John 10: 10)”